of your heuristics for Interactive toys against those from a previous study.
are indicated by ticks in the left column, while those from the study are
shown in the right column.
Visibility of system status
Match between system and real world
User control and freedom
Recognition rather than recall
Flexibility and efficiency of use
Aesthetic and minimalist design
Help users recover from errors
Help and documentation
Use of modes
Structure of information
You might like
to print out this list for future reference and then return to the heuristics
home page and choose another device.