Chapter 2: Understanding and Conceptualizing Interaction

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Below is additional material associated with the topics covered in chapter 2.


Conceptual models

Jeff Johnson and Austin Henderson have written an article about conceptual models in a nutshell at:
http://boxesandarrows.com/conceptual-models-in-a-nutshell/

David Liddle's chapter called "Design of the Conceptual Model" in T. Winograd (ed) Bringing Design to Software (1996) (pp17-31) provides a good overview. It can be found at: http://hci.stanford.edu/bds/2-liddle.html 

Classic interaction design

How IDEO's interdisciplinary team takes on the challenge of designing an innovative shopping cart.
http://www.90percentofeverything.com/2011/01/03/classic-interaction-design-tv-ideo-nightline-episode/

Videos of classic conceptual models

The Sketchpad – Ivan Sutherland (1963) describes the first interactive graphical interface http://youtu.be/USyoT_Ha_bA
The Mother of All Demos - Douglas Engelbart (1968) describes the first WIMP. http://youtu.be/yJDv-zdhzMY
Intel’s Future Technology Vision (2012) http://youtu.be/g_cauM3kccI
HP’s vision of CoolTown (2001) http://youtu.be/cNbDj7OAbh0
Apple’s Knowledge Navigator (1987) http://youtu.be/QRH8eimU_20